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Resident Evil Requiem brings real fear back to survival horror

Ana sayfa / Games

With Resident Evil Requiem, Capcom returns to its creepiest roots, and it works. In a hands-on demo at Gamescom, the next entry in the franchise channels the dread of Resident Evil 7 while keeping one foot planted in the modern evolution of the series. From unsettling environments to an actual fear of being hunted, this one delivers.

You start the demo as Grace Ashcroft, upside-down on a gurney inside the Rhodes Hill Chronic Care Center. She’s disoriented, afraid, and alone. Within minutes, she frees herself and begins exploring, no guns, no explanation, just a lighter and a pulse. This first slice of Resident Evil Requiem immediately recalls the claustrophobic tension of RE7, and the pacing wastes no time pulling you into the terror.

Xbox Ally handhelds launch October 16th with custom UI and optimized game support

Xbox Ally handhelds arrive October 16th with custom Xbox UI, optimized game labels, and post-launch upgrades like AI tools and Auto SR.

Grace isn’t a supersoldier. She’s a woman trying to understand why she’s trapped in a crumbling medical facility stalked by something not quite human. Her dialogue is grounded, her fear believable. She swears, questions, and panics like a person would in her situation, especially when that “something” finally appears.

A monstrous creature, something between a stalker and a predator, enters the scene by devouring a corpse inches from Grace’s face. It doesn’t just chase her. It hunts. Its one weakness is light, which gives Grace temporary safety, but that never lasts.

This creature doesn’t just lurch after you. It screeches, stalks through air vents, and telegraphs its presence with subtle cues: falling debris, distant thuds, the crunch of its steps in the dark. It’s not just scary, it’s smart.

Grace’s challenge is simple: solve puzzles while not dying. But when every inventory item is on the other side of the room and a monster’s listening to your every move, nothing feels simple. A noisy medical cart, a dropped object, or even running too loudly can summon death.

Here’s what you’re up against:

Capcom lets players choose between third-person and first-person views. Both are effective. First-person lets you experience jump scares in real time, seeing your own shadow flicker, hearing the monster breathe behind you. Third-person, though, gives you a better sense of distance and positioning useful when dodging a hallway ambush.

Each camera angle changes how the horror hits. And both are brutal.

Capcom plans to release Resident Evil Requiem on PlayStation 5, Xbox Series X, and PC on February 27, 2026. While the full game is still months away, expect this playable demo to arrive sooner. Based on what we’ve seen, it delivers the creeping dread fans have been waiting for, and Grace Ashcroft might just be the series’ most human protagonist yet.

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